Gameschooling is using games to teach subjects that may not be very exciting. Add a game to a lesson and see how much more fun is involved, not to mention learning and retention.
Buzz Fizz Burp
You just count, starting at 1. When it’s your turn, say the next number in
order. BUT - all multiples of 3 instead of saying the number you say Buzz.
Multiples of 5, say Fizz. Multiples of 3 and 5 get a buzzfizz. Advanced
players can add the burp on multiples of 7 - and, yes of course, you would
also get fizzburps and buzzburps -
For example, it goes like this - 1-2-buzz-4-fizz-buzz-7-8-buzz-fizz-11
you get the idea. And that is without the burps! I find it a challenge to
play while tackling rush hour city driving, which levels the playing field a
little.
We started out with just the buzzes, and you could do it on multiples of
whatever you are working on, though my daughter, who likes consistency, will
play it only as stated above. You can set a goal of counting to something
for an end point - 30 is good for beginners. For kids like mine, who need
LOTS of repetition to get this stuff down, this is a fun review.
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I don’t know if this one has a name; it’s played with a deck of cards
Ace = 1; all face cards count as their value; Jack is 11, Queen 12, can choose to use King, as 13 or wild card, or if working on a fact family, assign King as that number for extra practice.
Deal out all the cards between 2 people
flip over top card, the person with lowest card, multiplies the 2 numbers; correct answer, get the cards; if incorrect, the person with the highest card gets a chance; keep going until someone gets the right answer and wins the “hand”.
This game can be adapted to addition, subtraction, division, fractions, etc., and include any number of people.
Here are a few more ideas.
First, an adapatation of your 2nd ‘war’ type game. Have both people play two cards and each person add or multiply their own. Highest total wins.
Deal a pyramid of cards 1 at the top, 2 on the next level etc laying each card slightly on top of the next card. Then playing only the fully exposed cards, work towards uncovering the whole pile. To remove cards, use whatever function you are working on to achieve a desired number.
3
4 1
2 3 5
4 5 3 1
So for example, the first 3 rows are covered by other cards if you lay the cards out and don’t do this as a computer screen game
Say your goal is 5s. You can add 4+1 = 5 so remove those two cards. Take away the 5 since it equals 5. That leaves the 3 from the bottom level and the 2 from the level above it exposed. They equal 5 so remove the.
We play go fish all the time. Play to a goal #. Say, we’re playing to 10. If I’ve got a 7, I ask for a 3 to make 10. If kiddo has it, they give it to you. If not, go fish.